Advanced VR Rendering with Valve’s Alex Vlachos

“Valve has been creating advanced prototype VR HMD’s since mid-2013 that are more advanced than other developers currently have access to, and this head start has granted them a VR-specific rendering knowledge that they’d like to share with developers who are actively working on VR or plan to in the near future. Alex Vlachos begins with the base requirements of VR rendering, and progresses into advanced rendering topics focusing on both performance and visual quality.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter

Checkout our Facebook page for GDC exclusives


Leave a Reply