Virtual Reality: The Holy Grail Of Gaming (Presented By Oculus)

Both Palmer Luckey and Brendan Iribe will be making appearances at the upcoming GDC 2013 convention where they will be giving a presentation on how virtual reality is poised to revolutionize the way we all play games. The presentation is called ‘Virtual Reality: The Holy Grail of Gaming (Presented by Oculus)‘ and is set to take place on the 28th of March at 11:15am in room 301 of the South Hall of the Moscone center. Here’s the description of the speech from GDC’s shedule::


For years, developers have strived to make immersive virtual worlds, and gamers have spent countless billions on the systems that play them best. Software, hardware, and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We’ve dreamed of stepping inside of our games, but the best we’ve been able to do is puppet characters through a tiny window! Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We’ll discuss VR’s false starts, what’s different this time, and why virtual reality is poised to revolutionize the way we play games.


This follows on from the New York Times’ piece this week that hinted that more Oculus-Rift announcements would be made at the conference. Given the esteemed company of developers that Oculus will be amongst, I’m sure there will be no shortage of developer support for the Rift.

More details as we get them.


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