Jam Session VR updated (reduced latency)

My game Jam Session VR released this past wednesday, and the first two reviews I got mentioned that the drums were a little latent/slow.
So I fine tuned the drums’ colliders, doubled the speed of the physics system, and optimized all the audio clips for the fastest system possible. I’ll admit you can now play much more complicated rhythms than you could before!

Hope you get to try it out, it’s only $2.99 on Oculus Home Early Access.

My future plans: To build robots that play the melodies and rhythms you create in the sequencer!


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